XXXXXX Invisible Car MOD XXXXXX

By : S-lug
Mail : indist_furfrog@yahoo.co.jp
HP : http://indistfurfrog.xxxxxxxx.jp


Ă蕨قږG(]EΐԂ͗O){hAbNԂɂ鎖o܂B
܂Aԏd̂ŁAԂ̏蕨𐁃b΂܂B

ƁAʂɎԑ̂_ł܂B


====== Control ======

蕨ɏĂԂ sub-mission c Ă蕨𖳓G[hɂ

G[h͎Ԃ~邩AԂ(vC[)Ɖ܂B


====== Bugs ======

E蕨ᑬ̏ԂŁAexit vehicleƎԂ~肸ɖG[hĂ܂
ETX̎アԗ́AG[hAȃnhOɂȂĂ܂(ԏd邽)


====== main.scm code ======

ʂ炯łB


004F: create_thread inv00
004E: end_thread


:inv00
0001: wait  0 ms
00D6: if  2
8118:   NOT   actor $PLAYER_ACTOR dead
00E0:   player $PLAYER_CHAR driving
00E1:   key_pressed  0  19
004D: jump_if_false inv00
03C0: $ic00 = actor $PLAYER_ACTOR car
0002: jump inv01

:inv00_2
0001: wait  0 ms
00D6: if  1
8118:   NOT   actor $PLAYER_ACTOR dead
8119:   NOT   car $ic00 wrecked
004D: jump_if_false inv00
0229: set_car $ic00 color_to  0@  1@
020A: set_car $ic00 door_status_to  1
02AC: set_car $ic00 immunities  0  0  0  0  0
01EC: make_car $ic00 very_heavy  0
0002: jump inv00

:inv01
0001: wait  0 ms
00D6: if  1
8118:   NOT   actor $PLAYER_ACTOR dead
00E0:   player $PLAYER_CHAR driving
004D: jump_if_false inv00
03F3: get_car $ic00 color  0@  1@
020A: set_car $ic00 door_status_to  2
02AC: set_car $ic00 immunities  1  1  1  1  1
01EC: make_car $ic00 very_heavy  1
0002: jump inv01_2

:inv01_2
0001: wait  0 ms
00D6: if  2
8118:   NOT   actor $PLAYER_ACTOR dead
0442:   player $PLAYER_CHAR in_car $ic00
8119:   NOT   car $ic00 wrecked
004D: jump_if_false inv00_2
018C: play_sound  10 at  0.0  0.0  0.0
0002: jump inv02

:inv02
0001: wait  0 ms
00D6: if  2
8118:   NOT   actor $PLAYER_ACTOR dead
0442:   player $PLAYER_CHAR in_car $ic00
8119:   NOT   car $ic00 wrecked
004D: jump_if_false inv00_2
0229: set_car $ic00 color_to  6  0
0001: wait  50 ms
0002: jump inv03

:inv03
0001: wait  0 ms
00D6: if  2
8118:   NOT   actor $PLAYER_ACTOR dead
0442:   player $PLAYER_CHAR in_car $ic00
8119:   NOT   car $ic00 wrecked
004D: jump_if_false inv00_2
0229: set_car $ic00 color_to  1  6
0001: wait  50 ms
0002: jump inv04

:inv04
0001: wait  0 ms
00D6: if  2
8118:   NOT   actor $PLAYER_ACTOR dead
0442:   player $PLAYER_CHAR in_car $ic00
8119:   NOT   car $ic00 wrecked
004D: jump_if_false inv00_2
0229: set_car $ic00 color_to  0  1
0001: wait  50 ms
0002: jump inv02
004E: end_thread